

In the middle of the night, Hoom and Mouser flee the burning of the Golden Grain Inn and seek refuge in the Inn of the Slumbering Serpent. They escape into a crypt under the graveyard and then flee Briarsgate village. Meanwhile, Hoom and Mouser burn down the inn above them.Īfter midnight, in the tunnels beneath the inn, the adventurers encounter an unspeakable horror within a blasphemous shrine. Then they descend into the dark, fell tunnels beneath the inn, where they face the ghastly revenant of Bertram Beswill, monstrous, gigantic serpents, and other deathless terrors.

They open the barred door and repel a plague of undead horrors.
#GROUP SUBSUME REGROUP TABA FREE#
That night, the adventurers surreptitiously reenter the Golden Grain Inn and free a woman named Moogeye held captive in an iron cage in the stone cellar. The heroes hide at the arrival of Chief Constable Donavan Allard, who tells the hermit that the adventurers are wanted by the law for the kidnapping of the Gades.Īfter sending out their scouts, the adventurers resolve to return to the Golden Grain Inn to learn what lies beneath it.Ĭhapter 6: Beneath the Inn of the Damned: The distraught hermit warns them of the Golden Grain Inn, the old Foaming Mug Inn and the Church of Merikka. The heroes sleep, eat and regain their strength.Īt sundown, they reenter Briarsgate and speak to the strange old hermit. The adventurers flee Briarsgate and seek refuge in an untended farm, a league east of town, whose owners committed suicide, leaving a note that read, "You won't get us." There, they are attacked by unseen adversaries who set the barn ablaze with the heroes inside. The adventurers escape the Inn, encounter Avril, and return to the Gades' farmhouse to find the family has been forcibly taken from their home.īrokenhearted, the party seeks rest for the night in an abandoned barn. Beswill and Vodarte are slain.Ĭhapter 5: The Doom That Came to Briarsgate: That night, the captives are liberated from the Golden Grain Inn by their companions after a pitched battle with two dozen deranged, murderous villagers. Hoom investigates the inn in the aftermath of his friends' capture. Ingrid, Mouser and Vodarte are poisoned and captured by Beswill at the Golden Grain Inn. While Bo explores the town, the Gade Family warn Grothnak, Pelias and Telkis of the terrors of Briarsgate. There, they encounter for the first time the Magistrate, the Constables, innkeeper Bertram Beswill, and farmer's wife Felicity Gade. The heroes escape the Dim Forest and enter Briarsgate. That night, they are beseiged by the living dead. The village itself is somehow being altered.”Īt dawn, on the road to Briarsgate, the adventurers enter the Dim Forest and are ambushed by Goblin Men of the Red Cloak tribe. The heroes set out from Hochoch to investigate the strange rumors they heard there: “Sinister and mysterious evil is at work in Briarsgate. Here shall be the account of the finals days of our doomed heroes: Scrolls: Illusionist spells: (Blindness, Blur, Deafness, Mirror Image) (Urdur)

Scrolls: Clerical spells: (Cure Disease, Dispel Magic, Earthquake, Neutralize Poison) (Ingrid) (+2, +3 vs Undead) (Ingrid)Ī large diamond in an iron lockbox. (+2, +3 vs Wooden Weapons) (Long Bo)Ī mace from a dwarvish forge. (Bracers of Defense: AC 8) (Urdur)Ī wooden shield blazoned with a lone tree. (+2, +3 vs Evil) (Grothnak)Ī pair of bronze bracers woven with intertwining motifs. (+2, +3 vs Chaos) (Pelias)Īn iron halberd of unknown origins.

(+3 arrows) (Telkis)Ī long sword from a lost human empire. (+2, +3 vs Evil) (Brevos)Įight One elvish arrow in a quiver. (Boots of Elvenkind) (Mouser)Ī shield with heraldry from Hookhill. (Ring of Magic Detection) (Urdur)Ī pair of soft doeskin boots of elven make.
